Subterranean Bomb in the Bayou

About the Game
A 2D top-down action game. You play as a homeless guy navigating the subterranean regions of the bayou. Fight your way in the game through enemies and escape this region.
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Game Engine

Design Process
Concepting
This project was my first ever game project that I did. This was also my first time ever in participating in a Game Jam. Since I was very new to making games, I was very inexperienced.
During the Game Jam, we were given the theme of "Make me Laugh" and from there, we had to think of what game to make. We used a game name generator to think of the kind of game we should make. We ended up with "Subterranean Bomb in the Bayou" and from there, we planned out the kind of funny game we would make. I was the designer and the only designer in the group and therefore planned out the narrative structure in the game, as well as was I in charge of the audio design for the game.
Pre-Production
Before we began we got to a white board and planned what kind of things we would have in the game. We planned out the how many enemies we would have in the game, and what they would do. We also planned out the player abilities, as well as the items there would be in the game. However, a lot of the things we planned out were not in the final game.
Planned Items for the game Planed Player Abilities for the game
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Production
During the production stage, I was mainly focused on wanting to get the art assets done so that our programmers will be able to implement it quickly into the game.
However, it was also the programmers first time using Unity as one of the programmers wanted to challenge himself to use Unity. So he was learning how to code in Unity on the spot. Due to my inexperienced, I didn't focus well enough with the programmers, nor did I hurry them as much as I did with the artist. Because of this, our game is barely playable.
Player movement was an animation were not implemented, and the enemies have no AI movement and were unexpectedly large. They didn't have collision except for one enemy which the collision only flipped the player and other than that, the player could still go through the enemy.
Originally, there was also supposed to be a boss enemy. However, like most assets in this game, it went unused and was therefore scrapped.
Map border wasn't there so players could easily exit the map if they wished.
The only action the player could do was to shoot out Beijing Corns.
Overall, most of the art assets went unused and the game wasn't as what we had planned.
This was a learning experience for me as it gave me my first insight to how tough the gaming industry will be. Using my first game jam as a learning opportunity, I have learnt to pay careful attention to not just the artist, but also the programmer as a game cannot function if there are no codes.
Game Screenshot

Game
Only the video is playable. I do not have access to the game files to upload it
Game can be downloaded here